- Move left and right
Use ← / → or A / D. On a phone, drag the sky or hold the arrow buttons. P pauses. Warnings mark where incoming enemies will travel; their path locks before they dive.
- Two states. One second chance.
A hit removes Sarah’s towel and leaves her in her swimsuit. Another hit ends the run. Catch a towel to restore protection and earn 100 points. After a hit, you briefly blink while moving clear: 2.2 seconds in Classic, 1.5 seconds in the speed editions (1.75 on phones). A spare towel gives points but does not extend this time.
- Towel Fall · Infinite
The original game, with four changing skies. Levels rise every 15 seconds. Birds, airplanes, Sakura and later enemies crowd the sky. Catch the blue lightning for eight seconds of automatic shots. Choose 1×, 2× or 3× using the buttons or keys 1 / 2 / 3. Your multiplier applies to the original level speed. At level 12, beat Sakura in her skydiving gear, then continue the same Infinite run. Phones get extra space during early levels.
- Halloween · Infinite Edition
Nine enemy types and four scrolling skies. Ravens and Vampire Sakura arrive at level 2, pumpkin formations at 3, dropping spiders at 4, tracking ghosts at 5, broom riders at 7, cursed skulls at 9, and phantom dives at 11. Sakura flies into view, marks her route, then dives. Her aim locks before the attack. Blue lightning gives eight seconds of Nightmare Blaster auto-fire.
- Boss fights · level 12
Face Sakura in Classic or Vampire Sakura in Halloween. Defeat her with automatic Nightmare Blaster fire. Steer under her to aim; leave the marked wind lanes to dodge. Shots cannot stop the wind. The level clock and speed multiplier pause for the fight. Win, and the same Infinite run continues at the same level, with your score and selected speed intact. Reach level 12 to access each fight.
- You choose the speed
Tap 1×, 2×, or 3×, or press 1, 2, or 3. In Halloween, every level raises the base speed by 20% of the level-one speed; from level 10, the increase becomes 25%. Your selected multiplier applies to that new base. Level 2: 1.2× / 2.4× / 3.6×. Level 12: 3.35× / 6.7× / 10.05×. Difficulty never resets when the skies loop. Faster falling also multiplies survival, dodge and candy points. Your last choice is remembered for the next run. Speed changes smoothly; you can slow down whenever the sky gets crowded. Attack warnings and the 15-second level clock use real time. Towels still restore one hit and give 100 points. Candy gives 15 points multiplied by your current speed.
- Nightmare collection
Classic keeps six ENF endings: levels 3, 6, 9 and 12, plus 12,000 and 16,000 points. Halloween adds six: reach level 13; survive 70 seconds at 2× or faster; survive 40 seconds at 3×; defeat Vampire Sakura at level 12 in Halloween Infinite; dodge Vampire Sakura 8 times; collect 25 pieces of candy. Each Halloween goal must be achieved in one run. Earned pictures stay on this device, and a random earned scene appears after losing.
- Music and sound
Halloween starts with Halloween Towel Fall. Classic alternates its original two songs. Use the music note to select a track or change volume. The speaker mutes music and sound effects together. Audio starts when you play and pauses with the game.